depth-layer-moves

Shot recipes · Movement on a still · Apache-2.0

What it does

Layered parallax rails: three speed tiers slide past to build depth, and the hero floats up as the rail settles.

Get it

Copy demos/camera/depth-layer-moves/MultiplaneReal.tsx into a Remotion project with demos/_fixtures/Brand.tsx, demos/_fixtures/Look.tsx, demos/_fixtures/Polish.tsx; fix the import paths; then <Composition id="MultiplaneReal" component={MultiplaneReal} durationInFrames={MULTIPLANE_DUR} fps={30} width={1920} height={1080} />. With the skill installed, say: "use the depth-layer-moves shot card". Read the card first: references/shots/camera/depth-layer-moves.md.

Source on GitHub
Needs

Page screenshots: copy demos/_textures/* to public/textures/live/ (they are the author's demo screenshots; swap in your own page captures and a matching layout json)

Re-skin

By tokens (colors, type, logo)

No props. Colors come from one named look in demos/_fixtures/Look.tsx (LOOKS.sand; 8 looks of about 14 values each): change the name or add your own look. Fonts come from the shared fixture files (FONT in Polish.tsx, type() in Look.tsx). The logo and name on screen are the pack's own, from…

License

Apache-2.0

License notes are on the pack's page

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