threejs-qa-release

three.js and WebGL · A check on the result · MIT

What it does

How to prove a three.js game works the way a player meets it: build, open in a real browser, check console errors and non-blank canvas pixels on desktop and phone viewports, exercise real input, then prepare a static-host release. Ships the canvas inspector script and three reference pages: release checks, screenshot baselines with a determinism contract, and a scripted bot playtest.

Get it

npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all). Inspector: node <skill>/scripts/inspect-threejs-canvas.mjs --url http://<your-dev-server>:5188

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

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Three.js Game Skills

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