threejs-qa-release
three.js and WebGL · A check on the result · MIT
- What it does
How to prove a three.js game works the way a player meets it: build, open in a real browser, check console errors and non-blank canvas pixels on desktop and phone viewports, exercise real input, then prepare a static-host release. Ships the canvas inspector script and three reference pages: release checks, screenshot baselines with a determinism contract, and a scripted bot playtest.
- Get it
npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all). Inspector: node <skill>/scripts/inspect-threejs-canvas.mjs --url http://<your-dev-server>:5188
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From