threejs-game-ui-designer
three.js and WebGL · A picture layout · MIT
- What it does
How to design a game's HUD, menus and touch controls as game interface, not a web dashboard: hierarchy (status, objective, feedback, flavor), HUD zones, fixed-width numerals so values do not shift layout, safe areas, 44 px touch targets, pointer-cancel handling, and a list of web-page defaults to avoid. One reference page (ui-patterns.md).
- Get it
npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all)
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From