threejs-game-director

three.js and WebGL · A plan or a script · MIT

What it does

The entry skill: sets how far to take a three.js browser game from the user's own words (a small arcade game is not a request for the premium pipeline), loads the eight sibling skills by phase, hands work to at most two helpers, keeps a progress note, and gathers browser evidence before saying done. Supported by three reference pages: paid-asset job recovery, the evidence manifest format and maintainer evaluation scenarios. With API keys set it tells the agent to generate paid assets for 'premium' requests without asking per job.

Get it

npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all). Then: "Use threejs-game-director to build a small arcade game where ..."

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

From

Three.js Game Skills

Everything from Three.js Game Skills in the gallery

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