threejs-game-director
three.js and WebGL · A plan or a script · MIT
- What it does
The entry skill: sets how far to take a three.js browser game from the user's own words (a small arcade game is not a request for the premium pipeline), loads the eight sibling skills by phase, hands work to at most two helpers, keeps a progress note, and gathers browser evidence before saying done. Supported by three reference pages: paid-asset job recovery, the evidence manifest format and maintainer evaluation scenarios. With API keys set it tells the agent to generate paid assets for 'premium' requests without asking per job.
- Get it
npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all). Then: "Use threejs-game-director to build a small arcade game where ..."
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From