threejs-debug-profiler
three.js and WebGL · A check on the result · MIT
- What it does
How to find why a three.js page is blank, broken or slow: reproduce first, then an ordered checklist for blank canvases (canvas size, WebGL context, one render loop, camera, materials, lights, fog), asset and audio loading, loop and physics timing, mobile input, and a profiling order that changes one thing at a time. One reference page (debug-playbook.md).
- Get it
npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all)
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From