threejs-debug-profiler

three.js and WebGL · A check on the result · MIT

What it does

How to find why a three.js page is blank, broken or slow: reproduce first, then an ordered checklist for blank canvases (canvas size, WebGL context, one render loop, camera, materials, lights, fog), asset and audio loading, loop and physics timing, mobile input, and a profiling order that changes one thing at a time. One reference page (debug-playbook.md).

Get it

npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y (Codex: -a codex; from a clone: ./install.sh --claude | --codex | --all)

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

From

Three.js Game Skills

Everything from Three.js Game Skills in the gallery

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