Render budgets and material kit
Agent skills · A check on the result · MIT
- What it does
Starting budgets for a browser 3D scene on desktop and phone (draw calls 300 and 150, triangles 750k and 300k, textures 60 and 40, shadow lights 2 and 1, device pixel ratio cap 2), where to spend them, and eleven named material roles to share across meshes (bodyPrimary, trim, hazard, glass, emissiveSignal and so on).
- Get it
Read the table; compare with renderer.info.render.calls and .triangles in your own scene.
- Needs (the whole pack)
Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.
- License
MIT
- From