Audio pitch variance and ducking

three.js and WebGL · Sound you can see · MIT

What it does

Vary each playback's pitch by plus or minus 6 percent from a seeded generator so repeats do not sound machine-made, and duck the bed under an impact. Code is in the reference page, written for the starter but free of dependencies.

Get it

audio.play(buffer, rng, 0.8); audio.setDuck(0.6);

Source on GitHub
Needs (the whole pack)

Nothing to read the skills. To run what they build: Node and npm, Python 3 for the helper scripts, and Chromium through Playwright for the inspector and tests. Optional and paid: Tripo, Gemini and ElevenLabs keys for the three generator skills.

License

MIT

License notes are on the pack's page

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