OpenMontage
OpenMontageInc/OpenMontage · AGPL-3.0 · Link only · 526 entries
A whole video production system with no engine of its own. A coding agent reads its pipeline manifests and stage skills, calls its 163 Python tools, checks its own work and stops for your approval, from research to a rendered video.
- Link only
You are free to run it. Code you build on it has to be shared under the same license, so we describe it and link to it, and copy none of it.
- Needs
Python 3.10, FFmpeg, Node 22 and a coding agent to drive it. Nearly everything generative needs a key: its example settings file names about 50 keys and settings across image, video, voice and music services.
- Sends off your machine
We found no telemetry. It reads a .env file, starts a local web board and opens your browser, and calls whichever outside services you have given it keys for. That is the point of 125 of its 163 tools.
- We watched it run
With no keys at all, its own registry reported 36 of 163 tools available.
Its zero-key Remotion demo rendered: a title card, a big-number card, a bar chart and a pie chart.
Its slideshow check told eight identical text cards to revise and scored a varied plan strong.
- Not tried here
No pipeline was run end to end. The 125 keyed tools were read, not run.
- License
AGPL-3.0
You are free to run it. Code built on it has to be shared under the same license, so it is here by link only.
Everything in it
Showing 13 of 526Show everything
Agent skills
- /animated-drawingSlash command that makes a supplied drawing or photo of a character move with Meta's AnimatedDrawings. Copies for other agents sit in…
- /ink-artSlash command for a hand-drawn ink animation: a character that draws itself and moves, or a contraption explainer, rendered through…
- canvas-procedural-animationProcedural character effects with p5.js and canvas: particles, weather, squash and stretch, walk cycles.
- creative/animated-drawingMaking a person's own drawing or photo of a character move (dance, walk, jump, wave) with Meta's AnimatedDrawings and real motion capture…
- creative/animation-pipelineMotion-graphics basics for the two render paths: choosing Remotion or HyperFrames, frame rate, timing principles and scene transitions.
- creative/cinematicThe cinematic look: wide aspect ratios, shot length and pacing, layered sound, grading, and replacing mood words with the visual cause of…
- creative/ink-theaterThe creative method behind Ink Theater: a black-ink character acts out an abstract idea by working an absurd low-tech machine. Gives the…
- creative/manim-usageUsing Manim for maths animation in this system: render settings, timing, composition and color.
- framer-motionDisney's twelve animation principles applied with Framer Motion in React.
- lottie-bodymovinDisney's twelve animation principles applied with Lottie animations exported from After Effects.
- manimce-best-practicesBest practices for Manim Community Edition. Carries its own MIT license file (Adithya S Kolavi, 2026).
- manimgl-best-practicesBest practices for ManimGL, the original Manim. Carries its own MIT license file.
- svg-character-animationAnimating SVG character rigs with GSAP, CSS transforms and Remotion frame control.