Liquid Glass Widgets

three.js and WebGL · A whole scene · Apache-2.0

What it does

Frosted glass stat cards, showcase panel and pill chips over an aurora shader background. The repo marks it experimental.

Get it

Copy the folder into a project, or npx hyperframes add liquid-glass-widgets (fetches it from GitHub main to compositions/liquid-glass-widgets.html). It is a whole page with its own timeline: render it alone, or mount it in a film as a sub-composition.

Source on GitHub
Needs

WebGPU: a GPU, or PRODUCER_ALLOW_SOFTWARE_WEBGPU=true (slow); three.js. Loads its libraries from the network when it renders (cdn.jsdelivr.net, cdnjs.cloudflare.com).

Re-skin

By tokens (colors)

No declared variables. Its colors are custom properties declared in one block in the file (--lg-shadow-offset-y, --lg-shadow-opacity, --lg-shadow-spread). The words are in the HTML.

Size

1920 x 1080 · 8 s

License

Apache-2.0

License notes are on the pack's page

From

HyperFrames

Everything from HyperFrames in the gallery

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