Gallery Tunnel

three.js and WebGL · A background that moves · Apache-2.0

What it does

An infinite corridor of panels: a square tunnel receding to a vanishing point, its floor, ceiling and walls tiled with saturated color slabs and caller-supplied images that swell toward camera and exit past you, the far end… The repo marks it experimental.

Get it

Copy the folder into a project, or npx hyperframes add gallery-tunnel (fetches it from GitHub main to compositions/gallery-tunnel.html). It is a whole page with its own timeline: render it alone, or mount it in a film as a sub-composition. 20 settings to change.

Source on GitHub
Needs

Three.js. Loads its libraries from the network when it renders (cdn.jsdelivr.net).

Re-skin

By props (colors, text)

Declared variables: images, imageMix, speed, palette, grid, fill, fog, edgeColor and 2 more. 9 hex colors are written in the file's CSS.

Size

1920 x 1080 · 12 s

License

Apache-2.0

License notes are on the pack's page

From

HyperFrames

Everything from HyperFrames in the gallery

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