vfx-fx

Blender · MIT

What it does

Smoke, fire, sparks, debris and energy effects: choose cards and ribbons for real-time or Mantaflow, particles and Geometry Nodes for a render; keep the simulation domain tight, approve motion at low resolution, cache before the final render. Its reference pages: fx-timing-brief, game-fx-export, volume-domain-rules.

Get it

Copy .claude/skills/vfx-fx/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (VFX, FX, smoke, fire, explosion, particles, sparks, trails, muzzle flash, magic effect, geometry nodes FX). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

Blender Skills

Everything from Blender Skills in the gallery

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