asset-optimization

Blender · A check on the result · MIT

What it does

The gate before export: an audit checklist for geometry, UVs, materials and naming, fixes for common overruns, LOD steps at 50, 25 and 10 percent, and a report template. For game assets; of little use for a rendered shot. Its reference pages: lod-strategies.

Get it

Copy .claude/skills/asset-optimization/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (optimize, optimization, polycount, LOD, cleanup, performance, game ready, validate, triangle count). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

From

Blender Skills

Everything from Blender Skills in the gallery

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