animation

Blender · A camera move · MIT

What it does

Keyframe animation rules: walk, run and idle cycles with frame counts, mechanical motion by constraints (hinges, pistons, gears on drivers), the Graph Editor order (stepped blocking, then splines), NLA for export, and camera animation (always eased, subtle noise for shake). Aimed at game characters; the mechanical and camera parts suit a product or exploded-view shot. Its reference pages: combat-animation, walk-cycle.

Get it

Copy .claude/skills/animation/ and the shared .claude/skills/references/ folder into your agent's skills directory; the skill loads on its trigger words (animation, animate, walk cycle, run cycle, idle, combat, NLA, graph editor, keyframe). It is instructions only: the agent turns them into Blender Python and runs that through the Blender MCP server, or with blender --background --python.

Source on GitHub
Needs (the whole pack)

Blender, and a way for your agent to run Blender Python. The skills are written for the Blender MCP server. In our test the same steps also ran as one script with blender --background.

License

MIT

License notes are on the pack's page

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