anatomy

Agent skills · A map or a diagram · MIT

What it does

One agent skill that explains an idea by inventing a real machine whose working is the idea, then drawing it as a dense isometric figure: 40 or more small solid parts with four-tone shading, painted back to front, in a framed card with a title, a hint and a live readout, moving calmly under pointer and keyboard. Output is a standalone HTML page, a lone SVG, or React components; shaders (fire, water, light) and a beta 3D mode are optional. It sets a size first (Figure under an hour, Hero 2 to 4 hours, Epic 6 hours or more and not started without asking), and ends by zooming into every joint at 4x in both themes. Ten reference pages back it: craft, the kit API, motion, React, verification,…

Get it

npx skills add wheresryan22/anatomy -g (add -a claude-code, -a codex, -a opencode, -a antigravity or -a minimax-code to pick the agent; or: git clone https://github.com/wheresryan22/anatomy.git ~/.claude/skills/anatomy). Then: /anatomy explain how a token bucket rate limiter works, interactive

Source on GitHub
Needs (the whole pack)

Node 20.10 or later for builds and checks, with nothing to npm install. Chrome for the checking scripts. React only for the React output. No API keys.

License

MIT

License notes are on the pack's page

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