village-layout.js

three.js and WebGL · A picture layout · MIT

What it does

Plans a village from a seed: lanes, building plots that face the nearest lane without overlapping, and scatter zones for the gaps. The same seed gives the same plan in Node and in the browser. It places nothing itself; you put kits on the plots.

Get it

import { planVillage, place, nearestPathPoint, pathRibbon } from './kits/layout/village-layout.js'; const plan = planVillage({ seed: 1, radius: 26, plotCount: 8, pathWidth: 2.6 });

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

From

3Dviz Pro Max

Everything from 3Dviz Pro Max in the gallery

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