Music structure mapped into a spatial scene

three.js and WebGL · 3D · MIT

What it does

Map supplied musical events and sections to authored spatial parameters while keeping timing data, audio playback and visual interpretation separate. A written recipe (characters-motion-art, environments-dioramas; part sourced, part authored): the parts to model, the one state that drives them, what must stay true, how it should move and its known limits. Text for an agent to build from, not code.

Get it

python3 scripts/resolve.py recipe.music-structure-spatial-mapping

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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3Dviz Pro Max

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