Environment IBL and direct-shadow ownership
three.js and WebGL · 3D · MIT
- What it does
Assign environment lighting, roughness prefiltering, direct lights and shadow maps separate jobs so a Blender HDR look becomes a controlled Three.js lighting rig rather than an unexplained brightness match. A lighting profile record: a creative proposal to adapt, not a rendered or measured result. Guidance only; no numeric defaults.
- Get it
python3 scripts/resolve.py knowledge.blender-three-ibl-shadow-ownership
- Needs (the whole pack)
Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.
- License
MIT
- From