watermill-t3 (baked hero GLB)

three.js and WebGL · 3D · MIT

What it does

The T3 hero: the watermill module's own geometry, baked in Blender. A 1.8 to 1.9 MB GLB: bevelled edges, one UV atlas, baked color, occlusion and roughness. Usable as shipped without Blender; softer at close range than the tiled procedural surface, by the repo's own account.

Get it

import { create } from './kits/gltf/watermill-t3.js'; const { group, sockets } = await create({ scale: 1 }); scene.add(group);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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