Watermill with a turning wheel kit

three.js and WebGL · 3D · MIT

What it does

A two-storey stone-and-timber mill with an overshot wheel on a wheel socket, a launder feeding it, a first-floor loading door under a hoist beam, and an animate(dt) that turns only the wheel. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: width, depth, wheelRadius, paddles, roofPitchDeg, speedRadPerSec, seed. Motion: animate(dt) turns the wheel, stepped by the delta you pass, so a renderer can drive it. A creative starting point, not a measured object.

Get it

Copy kit-core.js, kit-walk.js and buildings/watermill.js into your project, then: import { create } from './kits/buildings/watermill.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

From

3Dviz Pro Max

Everything from 3Dviz Pro Max in the gallery

Back to the Asset Library