Timber-framed cottage kit

three.js and WebGL · 3D · MIT

What it does

A two-bay timber-framed cottage with a tiled gable roof, inset windows and a chimney socket, parameterised by width, depth, storeys, roof pitch and seed. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: width, depth, storeys, seed, roofPitchDeg. A creative starting point, not a measured object.

Get it

Copy kit-core.js, kit-walk.js and buildings/timber-cottage.js into your project, then: import { create } from './kits/buildings/timber-cottage.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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