Stone guildhall (blender gltf) kit

three.js and WebGL · 3D · MIT

What it does

A Blender-authored stone guildhall exported as a 661 KB GLB: plinth, string course, capped chimney, a twelve-course tiled gable roof, twelve windows glazed 20 cm inside 42 cm walls, four material slots and four sockets carried in glTF node extras. A GLB modeled by script in Blender (no .blend file is shipped), loaded through a small wrapper; create() returns a Promise. A creative starting point, not a measured object.

Get it

Copy kit-core.js, kit-walk.js and gltf/stone-guildhall.js and .glb into your project, then: import { create } from './kits/gltf/stone-guildhall.js'; const { group, sockets, colliders } = await create({ scale: 1 }); scene.add(group);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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