Glacial rock cluster kit

three.js and WebGL · 3D · MIT

What it does

A scatter of part-buried boulders built from five facet-jittered shapes and a pebble ring, parameterised by count, spread and seed, with an instancing handle for the primary boulder. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: count, seed, spread, rock. A creative starting point, not a measured object.

Get it

Copy kit-core.js, kit-walk.js and nature/rock-cluster.js into your project, then: import { create } from './kits/nature/rock-cluster.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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