Instanced water reeds kit
three.js and WebGL · 3D · MIT
- What it does
A clump of instanced reed blades on a faceted tussock, with seed heads carried on the blade tips and an animate(dt) that bends every blade about its own base. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: count, seed, spread, height, blade. Motion: animate(dt) sways it, stepped by the delta you pass, so a renderer can drive it. A creative starting point, not a measured object.
- Get it
Copy kit-core.js, kit-walk.js and nature/reeds.js into your project, then: import { create } from './kits/nature/reeds.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);
- Needs (the whole pack)
Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.
- License
MIT
- From