Five-bay timber long hall kit
three.js and WebGL · 3D · MIT
- What it does
A five-bay timber long hall with two doors, a covered porch, a hanging sign and a chimney at each end of the ridge, parameterised by width, depth, wall height, bay count, roof pitch and seed. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: width, depth, wallHeight, bayCount, roofPitchDeg, seed. A creative starting point, not a measured object.
- Get it
Copy kit-core.js, kit-walk.js and buildings/long-hall.js into your project, then: import { create } from './kits/buildings/long-hall.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);
- Needs (the whole pack)
Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.
- License
MIT
- From