Two-wheeled farm cart kit

three.js and WebGL · 3D · MIT

What it does

A two-wheeled farm cart with eight-spoke wheels, a planked bed, side stanchions and draught shafts, with an animate(dt) that rolls the wheels. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: width, depth, wheelRadius, seed, planks, sideHeight. Motion: animate(dt, speed) rolls the wheels, stepped by the delta you pass, so a renderer can drive it. A creative starting point, not a measured object.

Get it

Copy kit-core.js, kit-walk.js and props/cart.js into your project, then: import { create } from './kits/props/cart.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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