Biped walker kit

three.js and WebGL · 3D · MIT

What it does

A hatted village figure - tapering torso, belted tunic, two-joint legs and arms - with a procedural walk cycle whose arms counter-swing the legs and whose torso leans with speed. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: scale, strideM, strideHz, speed, seed, tunic, yawRateRad. Motion: animate(dt), setRoute(points, loop) and state walk it along a route with planted feet, stepped by the delta you pass, so a renderer can drive it. A creative starting point, not a measured object.

Get it

Copy kit-core.js, kit-walk.js and creatures/biped-walker.js into your project, then: import { create } from './kits/creatures/biped-walker.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);

Source on GitHub
Needs (the whole pack)

Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.

License

MIT

License notes are on the pack's page

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