Biped walker kit
three.js and WebGL · 3D · MIT
- What it does
A hatted village figure - tapering torso, belted tunic, two-joint legs and arms - with a procedural walk cycle whose arms counter-swing the legs and whose torso leans with speed. A procedural three.js module of at most 200 lines: one seeded factory, real geometry (no textures at the default tier), sockets for attaching things and box colliders. Parameters: scale, strideM, strideHz, speed, seed, tunic, yawRateRad. Motion: animate(dt), setRoute(points, loop) and state walk it along a route with planted feet, stepped by the delta you pass, so a renderer can drive it. A creative starting point, not a measured object.
- Get it
Copy kit-core.js, kit-walk.js and creatures/biped-walker.js into your project, then: import { create } from './kits/creatures/biped-walker.js'; const { group, sockets, colliders } = create({ seed: 1 }); scene.add(group);
- Needs (the whole pack)
Nothing to read the skill. Python 3 for the catalog helpers. Node with pnpm or npm for the starter and the examples. Optional: Playwright for its capture script, and Blender 4.2 or newer for its baked hero tier. The six anatomy studies need 169 MB of meshes fetched separately.
- License
MIT
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